Thursday, May 24, 2007

Southbank Fountains



I was walking through southbank a while ago and noticed the "new" fountain water feature that is next to the fake beach there. It is a major water feature/pool area for people to interact with. It looks really cool, there are all sorts of different fountains and different colours. Attached is an overall view of the fountains.

Monday, May 7, 2007

Musical Water Fountain Vs D.A.M System




Using water fountains as a means for data visualisation never seemed to be a fitting method, but after some research it seems that there are quite a few projects that seem to use fountains. Whether it is to represent data or to be an aesthetic interactive artwork, fountains have been proposed or used in existing projects.

The work chosen for this reflection and comparison blog entry is the Musical Water Fountain. This project was created by Kuan Li to show ambient visualisation with devises. It was chosen for reflection because of its similarities with our D.A.M system project. Basically the Musical Water Fountain uses music data such as frequencies analysed by a computer, which is then sent to corresponding fountains, which make the data visual. This idea is similar to our project, which will use data from the Internet about dam levels, which is then analysed and sent to its corresponding fountain, which is then producing a visual form of data.

Musical Water Fountain Description

The Musical Water Fountain was created for a project that has to show ambient visualization with devices. As taken from the Musical Water Fountain site, “From this project, the user can get the experience with vision, audio, and tactual.”
This project uses audio, lights, and fountains to make up what the user sees. The music is analysed through a powerful computer that breaks it up into separate pieces of data, which is represented as high, mid, and low frequencies and also analyses the volume of the music being played. There are two fountains that are used to visualise this data. There is one to show the high frequency and one to show the difference between the low and mid frequencies. The data from the computer is then sent to a corresponding fountain, which adjusts its pressure according to the data received. The fountains also have L.E.D’s attached, which are also programmed to visualise the same data that is fed to the fountain it is attached to. A flashing blue L.E.D is attached to the high frequency and a red L.E.D is attached to the mid and low frequencies. The data that is fed to these fountains is represented in the pressure of the fountains and the flashing L.E.Ds.
As mentioned the data is analysed through a powerful computer that is sent through an attached USB cable to a programmed Arduino board attached to each fountain. Each fountains arduino boards programming is different as the data sent to each of the fountains is different.


Comparison
Similarities:
To create an attractive project, the Musical Water Fountain used inspiration from a fountain company (WET Design Fountain) Based upon river stones, pipes run up to a glass vase, which acts as a water fountain. LEDs are then illuminated through the water to create an attractive visualisation for the users of the music that is being used.
One of the D.A.M systems objectives is to create an aesthetic project that can be used in an art gallery for the appreciation of the users of the gallery. The D.A.M system not only addresses the drought situation that Queensland is battling, but create it in a way that is simple and attention grabbing.
This will be done through the use of water fountains, LEDs, and the structure as a whole.
As mentioned, the Musical Water Fountain uses data from music, which is divided into high frequencies, middle and low frequencies by a computer. This data is sent to a fountain where an arduino board analyses the data a second time and converts it to information that affects the fountains pressure and the LEDs attached. The D.A.M system proposes to use the same principles.

The D.A.M system gathers information from the Internet (in this case, information on dam levels in south east Queensland), the computer then analyses the data into three sections, which are sorted by the three dams that have been chosen for representation. The data is then sent through to the fountains, which then are adjusted through possible arduino boards to suit the information fed to them. For instance the level of the dam is low, so the information will cause the fountain to use low pressure.
According to the pressure given to the fountains, a specific LED is illuminated through the water to represent the percentage of the dams. Percentages under 30 percent are illuminated red, between 30 and 60 percent are illuminated orange and percentages between 60 and 100 are illuminated green.
Along with the data affecting the pressure of the fountains on the Musical Water Fountain, LEDs are also affected. The LEDs attached to the fountains are representations of the frequency levels. A Flashing blue light represents the high frequency levels and a red represents the difference between mid and low frequencies.
The purpose of the Musical Water Fountain was to create Ambient Visualization with devices. These devices needed to be hidden, as it would not provide the effect on the users as hoped for.
Similar to the D.A.M system, the computing needs to be ubiquitous to stick to the main focus in the course guidelines.

Because of the similarities between the two projects, the Musical Water Fountain can be used as an inspirational guide when the D.A.M system needs to be made. The use of arduino boards transferring information to the fountains is the main obstacle of this project. Because the Musical Water Fountain uses the same principles and concepts of the D.A.M system, it is only sensible to use this existing project as a guide and influence.

Differences:
While the Musical Water Fountain was created for the purpose of making an attractive display of audio as a visual through the analysing of frequencies, the D.A.M system is using information gathered from the Internet detailing the dam heights. By doing this, the D.A.M system not only creates an attractive display of data, it is also creating awareness of the situation faced in the drought. While the concepts of the projects are similar, the purposes behind them are not.
Another aim for the D.A.M system is to make the project interactive for the users. This gives the users the power to create ‘scenarios’ in the relation to the drought. The Musical Water Fountain however is not an interactive piece. It creates a visually pleasing representation of audio but creates not interaction for the viewers / users.

Although there are differences between the projects, they are not enough to out weigh the similarities. The Musical Water Fountain uses the same concepts and ideas as proposed in the D.A.M system, and the basics of it should be used in the designing and creation of the D.A.M system.

Monday, April 30, 2007

Musical Water Fountain


Ok, here is the 'updated' link for related works to our project.
The Musical Water Fountain uses data fed to the system by music and the fountains change according to the music being played. This project relates to our for this very idea. The fountains change colour and height according to the style of music played. The D.A.M. System also manipulates fountains by the information fed to it via information from the internet. A prototpe idea was to change the colour of the water jet depending on the height of the dam levels at that point in time.

LINK: Musical Water Fountain

Thursday, April 26, 2007

Compare/Contrast Project


Well after looking at galleries and searching the web for projects or topics similar to our project, i have found zip. Given that i am working and dont have internet at home, my research time has been limited. The only close topic related to or project is the project the we based our idea on.
The data fountain: HERE IS THE LINK

As mentioned, the reason i am choosing this topic is because its ideas is the base of our idea and it relates to and can be contrasted to our project perfectly.

Monday, April 2, 2007


Here is the image that we used in the presentation last week. I modeled a diffent design based on ideas that the group came up with. Dave also did up a sketch for the group to visualise what we were aiming for.

Tuesday, March 20, 2007

3D Models reflecting our project idea

This is a basic models of what the initial idea should look like. The water fountains in the background are representing the water level of each of the dams and are coloured according to the percentage of the dam. The screen in the foreground is the touch screen where the users can interact with the information about the dams. More angles of this model have been made but for illustration purposes I will only post this one.
Another model of a re-done and more 'artistic' or aetheticly pleasing version is in the process of being made. I will post again when i can and hopefully have an updated image of the newer version.

Monday, March 19, 2007

Third Group Meeting

Today was our third and final "offical" group meeting before the assignemnt is due. We covered all the things that needed to be covered for all of us to go our seperate ways and do the assignment. We split the assignemnt up thoughtout the group so we all had equal amouts of work to do and then come together and colloborate on friday afternoon. We have also now got Tim Cooper in our group who brings some extra skills to benifit our group.
I have also done up some 3d models showing a basic design of what our projects should look like. After today I will be working on some other 3d models of potential desigs that we think would be cool.

Monday, March 12, 2007

Second Group Meeting

Lecture this week introduced the Proposal for our porject ideas so we focussed on this for out group meeting. We feel that in the proposal we need to cover all aspects of this project including materials, programs, information and equipment etc.
Todays meeting we focussed majority on how to make our project more interactive. We basically came up with showing inforation about all of the dams and making interacitve for the user to view. Also the user can interact with the fountains by showing dam levels in proportions to water useage in percentages. The user could also set up scenarios showing water consumption and related downfalls over dams ect.
We have also decided to focuss on scetches and models before we focuss on our proposal.
We will blog again when there is more information to be blogged on.

First Group Meeting

Sorry about the late post but i rarley get access to the internet right now.
Anyway, last week we had out first group meeting. Our group consists of Dean, Dave and myself.
Our idea is based on the dam levels and representing their level percentages. At the moment we have decided to show the data by water gets spraying water to an appropriate height showing the levels of a dam in percentage form.
We decided that because it is going to be in a art gallery we should make it a bit artistic and creative. I suggested that the levels of the water also be represented by colour LED lights under the water gets, changing the colour of the water depending on the height of the water get. So green would be roughly 100-80%, 70-50% would be yellow, 50-30% would be orange and 30-0% would be red. Thses are just ideas, the colours and percentages may change.
So we finished the meeting by saying that we should all consider ideas to make the project interactive for the user.
So ill blog again later when we have had the meeting.

Sunday, March 4, 2007

Graffiti Board

Graffiti Board: Ben Bradford

Aimed at a youth audience, the graffiti board is a “graffiti simulator”. By projecting an image of a dirty urban concrete wall onto a surface, the user can use the spray can controller to write graffiti on the wall. The user can also have the ability to change the colours of the graffiti.


http://graffitiresearchlab.com/?page_id=76#video

This porject uses a high powered projector with a laser pointer. The laser pointer is tracked and thits position is marked on the building it is projected and drawn on.

::PROJECT LIMITATIONS::

+
This would require quite a large space
+ Interface / menus
+ Equipment, software, Technology availability

Custom Landscape

Custom Landscape: Ben Bradford

A landscape consisting of 3 choices, mountains, ocean, or trees is displayed on a screen. The user can interact with the image by adjusting the position of the sun, and time of day. They can also change the amount of clouds, wind speed and the colour of the sunset and sunrise. The custom landscape is aimed at the youth and adult audience.

::RELATED PROJECTS::

http://theweatherroom.blogspot.com/index.html

This link is connected to a blog that was created by some colligues and myself last year fro studio 4 where we created an interactive weather simulation that follows the same pronciples as the Custom Landscape. Instead of having control over everything to do witht he weather, the weather room allowed the user to move the sun turning it to night and create a storm by moving clouds together.


::PROJECT CONSTRAINTS::

+
Conflict between previous assignment
+ Heavy Programming leading to more problems
+ No/Little Help Guides
+ Size of project to achieve desired result

Voice Morph

Voice Morph: Ben Bradford

Aimed at all ages. An image of a specific person (male, female or child) or thing (robot, computer, animal) is displayed on the screen. The user selects a specific image and is asked to speak. When the user speaks, a microphone picks the voice up and changes it according to the image that the user selected.


::RELATED PTOJECTS::

http://www.programurl.com/av-voice-changer-software-diamond.htm

The AV Voice Changer is a Voice manipulation program that can be used to change the users voice by using graphic equlising and noise reduction (to mention a few) the program also has the ability to convert the users voice into a preset sound. This feature is what the Voice Morph is about.


http://www.programurl.com/av-vcs-gold.htm

AV VCS Glod is a program that can be speciffically used to change the users voice into a saved setting including, male, female, teen, and child. These features are what the Voice Morph wants to make available.


http://www.programurl.com/av-voice-changer.htm

AV Voice Changer, like the above programs, is a realtime voice manipulations prgram that can manipulate the users voice into precet setting s and customisation over a graphic equaliser.


::PROJECT CONSTRAINTS::

+
Interaction between interface and manipulation program.
+ Using touch screen for interaction
+ Limited user interaction
+ User Interest
+ Interface Athetics




Snowing Image

Snowing Image: Ben Bradford

The snowing image is an interactive artwork that is aimed at all ages. The snowing image is a live feed of people that walk in front of the hidden camera. It is then placed on top landscape where a “snow” style particle system falls from the top of the image and rests on the still objects projected from the camera.

::RELATED PROJECTS::

information to come


Interactive Face Morph

Interactive Face Morph: Ben Bradford

Aimed at all ages the interactive face morph is a frame that takes a photo of the users face from a (preferably) hidden camera. The user can then select different “morph” types from a side menu on the screen and touch areas of the face to morph.


::RELATED PROJECTS::

http://www.fifex.co.uk/c_sub/ex_ffm.htm#

This is a project created by the perception lab at the University of St. Andrews which incorporates the main idea behind the Interactive face morph.

http://www.moshimachine.com/

Located at the bottom of the page is a brief overview of the 'Face Morph 2000'
This projects incoprporates all the ideas of the interactive face morph but is only limited to 3 distortions at seperate times.

http://facialplasticsurgery.lookingyourbest.com/inamodel/index.php

This program incorporates the basic idea of distortion or face manipulation. Although it is not designed for face morphing, the basic concepts of feature manipulation is relevant to the Interactive face morph.

http://www.softsland.com/Fun_Morph.html

This is a program that morphs the users face with another image. In the screenshot provided on the site it collaborates a childs face with a cat.

http://www.morpheussoftware.net/morpheusmorph/

This program uses images to manupulate between, not user interaction. The program morphs between the images that users provides.

http://www.morphases.com/editor/

This is an online face morpher which generates a random face and the user can manipulate selected facial features.


::PROJECT CONSTRAINTS::

+ Using touch screens to manipulate images
+ Available Software
+ Available Equipment
+ The ability to use more than one manipulation in one 'session'
+ Size of the final product